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/// Parameters behavoiours
for(uint i=STAT_BEGIN;i<=ST_POISON_RESISTANCE;i++) SetParameterGetBehaviour(i,"parameters@_StatGet"); Take hardcoded
for(uint i=SKILL_BEGIN;i<=SKILL_END;i++) SetParameterGetBehaviour(i,"parameters@_SkillGet"); Take hardcoded
for(uint i=TIMEOUT_BEGIN;i<=TIMEOUT_END;i++) SetParameterGetBehaviour(i,"parameters@_TimeoutGet"); Take hardcoded
for(uint i=REPUTATION_BEGIN;i<=REPUTATION_END;i++) SetParameterGetBehaviour(i,"parameters@_ReputationGet"); Take hardcoded
#ifndef __CLIENT
SetParameterChangeBehaviour(ST_CURRENT_HP,"parameters@_StatHpChanged");
SetParameterChangeBehaviour(ST_EXPERIENCE,"parameters@_StatExperienceChanged");
for(uint i=PERK_BEGIN;i<=PERK_END;i++) SetParameterChangeBehaviour(i,"parameters@_PerkChanged");
SetParameterChangeBehaviour(MODE_HIDE,"parameters@_ModeHideChanged");
#endif
#ifdef __CLIENT
//for(uint i=GOOD_EVIL_LIST_BEGIN;i<=GOOD_EVIL_LIST_END;i++) SetParameterChangeBehaviour(i,"parameters@_GoodEvilListChanged"); (not used)
#endif
/// Registration parameters
for(uint i=ST_STRENGTH;i<=ST_LUCK;i++) SetRegistrationParameter(i,true);
for(uint i=TAG_SKILL1;i<=TAG_SKILL4;i++) SetRegistrationParameter(i,true);
for(uint i=TRAIT_BEGIN;i<=TRAIT_END;i++) SetRegistrationParameter(i,true);
SetRegistrationParameter(ST_AGE,true);
SetRegistrationParameter(ST_GENDER,true);
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